This is an issue that isn't present on Xbox One and only shows up on PS4 Pro if you play in 4K, and which probably won't be fixed by Square Enix because they never bothered to fix it in Dragon Quest Heroes, Dragon Quest Builders, and it has shown up in the pre-release footage shown for Dragon Quest XI a few days ago.
I'm really keen to get back into Final Fantasy XV - but oops, it suffers from some seriously awful frame pacing that makes me motion sick on PS4.
If the rumors are true and Microsoft and Sony have dropped the patch fee, that would go a long way in explaining why so many games have been released in appalling shape over the last three years.Ĭlick to expand.I'd love to play some other games in the meantime. But it happened less as a result, because developers knew that releasing a busted game would cost them big, either financially, in mind share, or both.
When games never got fixed during the Xbox 360 and PS3 era, people waved around the cost of patch certification as justification for games not getting sorted out.
That's not an unreasonable expectation, by the way, and I'm exhausted by people trying to normalize the practice. Games are constantly released in horrible shape with the promise of patches - which is a real kick in the stomach if you live somewhere with a flimsy internet structure - and so we're left at the mercy of the developer's good intentions after having spent our hard earned money on something we expect to function properly right out the gate. This is a systemic problem that's really marred the Xbox One / PS4 generation for me. If you're not lucky, they simply don't bother (I'm looking at you, Square Enix and Bethesda and BioWare and EA). But I think the video game community has become way too passive in terms of holding developers and publishers accountable for releasing a broken game and then trying to patch it up later - if you're lucky.
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